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- #
- # This is all of the combat messages used by combat.c
- # Note: all %d values will be filled with a number greater than 1
- #
- # Truly Generic strings (no need for gender/number issues)
- #
- {100}{}{You need %d action points.}
- {101}{}{Out of ammo.}
- {102}{}{Target out of range.}
- {103}{}{Combat cannot end with nearby hostile creatures.}
- {104}{}{Your aim is blocked.}
- {105}{}{You cannot use weapons with both arms crippled.}
- {106}{}{You cannot use two-handed weapons with a crippled arm.}
- {107}{}{You are not strong enough to use this weapon properly.}
- {108}{}{ and }
- #
- # Combat Flag Strings (all of these happen to you, the player)
- #
- {200}{}{knocked out}
- {201}{}{knocked down}
- {202}{}{crippled your left leg}
- {203}{}{crippled your right leg}
- {204}{}{crippled your left arm}
- {205}{}{crippled your right arm}
- {206}{}{blinded}
- {207}{}{were killed}
- {208}{}{hit}
- {209}{}{critical}
- {210}{}{on fire}
- {211}{}{had your armor bypassed}
- {212}{}{your weapon exploded}
- {213}{}{your weapon destroyed}
- {214}{}{your weapon dropped}
- {215}{}{lost your next turn}
- {216}{}{hit yourself}
- {217}{}{lost the rest of your ammo}
- {218}{}{fired a dud shot}
- {219}{}{hurt yourself}
- {220}{}{hit randomly}
- {221}{}{crippled a random limb}
- {222}{}{peppered with fragments}
- #
- # Combat Flag Strings (all of these happen to a male)
- #
- {300}{}{knocked out}
- {301}{}{knocked down}
- {302}{}{crippled his left leg}
- {303}{}{crippled his right leg}
- {304}{}{crippled his left arm}
- {305}{}{crippled his right arm}
- {306}{}{blinded}
- {307}{}{was killed}
- {308}{}{hit}
- {309}{}{critical}
- {310}{}{on fire}
- {311}{}{had his armor bypassed}
- {312}{}{his weapon exploded}
- {313}{}{his weapon destroyed}
- {314}{}{his weapon dropped}
- {315}{}{lost his next turn}
- {316}{}{hit himself}
- {317}{}{lost the rest of his ammo}
- {318}{}{fired a dud shot}
- {319}{}{hurt himself}
- {320}{}{hit randomly}
- {321}{}{crippled a random limb}
- {322}{}{peppered with fragments}
- #
- # Combat Flag Strings (all of these happen to a female)
- #
- {400}{}{knocked out}
- {401}{}{knocked down}
- {402}{}{crippled her left leg}
- {403}{}{crippled her right leg}
- {404}{}{crippled her left arm}
- {405}{}{crippled her right arm}
- {406}{}{blinded}
- {407}{}{was killed}
- {408}{}{hit}
- {409}{}{critical}
- {410}{}{on fire}
- {411}{}{had her armor bypassed}
- {412}{}{her weapon exploded}
- {413}{}{her weapon destroyed}
- {414}{}{her weapon dropped}
- {415}{}{lost her next turn}
- {416}{}{hit herself}
- {417}{}{lost the rest of her ammo}
- {418}{}{fired a dud shot}
- {419}{}{hurt herself}
- {420}{}{hit randomly}
- {421}{}{crippled a random limb}
- {422}{}{peppered with fragments}
- #
- # Miscellaneous combat messages (all of these happen to you, the player)
- # Note: the first %s will be replaced by the value of line 506, which
- # should be the language's equivalent to 2nd person singular,
- # which is "You" in English. The first letter of line 506 should
- # be capitalized, since it will start a sentence.
- # the second %s (if there is one) is the hit location, which
- # will be a string from the section Hit Locations starting
- # in the 1000's in this file, with the exception of line 509
- # where the second %s is the name of another creature
- {506}{}{You}
- {509}{}{Oops! %s were hit instead of %s!}
- {511}{}{%s were critically hit in %s for %d hit points}
- {512}{}{%s were hit in %s for %d hit points}
- {513}{}{%s were hit for %d hit points}
- {514}{}{%s critically missed}
- {515}{}{%s missed}
- {520}{}{%s were critically hit for %d hit points}
- {521}{}{%s were critically hit in %s for 1 hit point}
- {522}{}{%s were hit in %s for 1 hit point}
- {523}{}{%s were hit for 1 hit point}
- {524}{}{%s were critically hit for 1 hit point}
- {525}{}{%s were critically hit in %s for no damage}
- {526}{}{%s were hit in %s for no damage}
- {527}{}{%s were hit for no damage}
- {528}{}{%s were critically hit for no damage}
- {533}{}{%s critically missed and took 1 hit point}
- {534}{}{%s critically missed and took %d hit points}
- #
- # Miscellaneous combat messages (all of these happen to a male)
- # Note: the first %s is the name of the male creature
- # the second %s (if there is one) is the hit location, which
- # will be a string from the section Hit Locations starting
- # in the 1000's in this file, with the exception of line 609
- # where the second %s is the name of another creature
- #
- {608}{}{Oops! %s was hit instead of you!}
- {609}{}{Oops! %s was hit instead of %s!}
- {611}{}{%s was critically hit in %s for %d hit points}
- {612}{}{%s was hit in %s for %d hit points}
- {613}{}{%s was hit for %d hit points}
- {614}{}{%s critically missed}
- {615}{}{%s missed}
- {620}{}{%s was critically hit for %d hit points}
- {621}{}{%s was critically hit in %s for 1 hit point}
- {622}{}{%s was hit in %s for 1 hit point}
- {623}{}{%s was hit for 1 hit point}
- {624}{}{%s was critically hit for 1 hit point}
- {625}{}{%s was critically hit in %s for no damage}
- {626}{}{%s was hit in %s for no damage}
- {627}{}{%s was hit for no damage}
- {628}{}{%s was critically hit for no damage}
- {633}{}{%s critically missed and took 1 hit point}
- {634}{}{%s critically missed and took %d hit points}
- #
- # Miscellaneous combat messages (all of these happen to a female)
- # Note: the first %s is the name of the female creature
- # the second %s (if there is one) is the hit location, which
- # will be a string from the section Hit Locations starting
- # in the 1000's in this file, with the exception of line 709
- # where the second %s is the name of another creature
- #
- {708}{}{Oops! %s was hit instead of you!}
- {709}{}{Oops! %s was hit instead of %s!}
- {711}{}{%s was critically hit in %s for %d hit points}
- {712}{}{%s was hit in %s for %d hit points}
- {713}{}{%s was hit for %d hit points}
- {714}{}{%s critically missed}
- {715}{}{%s missed}
- {720}{}{%s was critically hit for %d hit points}
- {721}{}{%s was critically hit in %s for 1 hit point}
- {722}{}{%s was hit in %s for 1 hit point}
- {723}{}{%s was hit for 1 hit point}
- {724}{}{%s was critically hit for 1 hit point}
- {725}{}{%s was critically hit in %s for no damage}
- {726}{}{%s was hit in %s for no damage}
- {727}{}{%s was hit for no damage}
- {728}{}{%s was critically hit for no damage}
- {733}{}{%s critically missed and took 1 hit point}
- {734}{}{%s critically missed and took %d hit points}
- #
- # Hit Locations (by art_num alias)
- #
- # regular humans
- #
- {1110}{}{the head}
- {1111}{}{the left arm}
- {1112}{}{the right arm}
- {1113}{}{the torso}
- {1114}{}{the right leg}
- {1115}{}{the left leg}
- {1116}{}{the eyes}
- {1117}{}{the groin}
- {1118}{}{uncalled}
- #
- # Brahmin (Mutant 2-Headed Cows)
- #
- {1150}{}{the head}
- {1151}{}{the left hindleg}
- {1152}{}{the right hindleg}
- {1153}{}{the torso}
- {1154}{}{the right foreleg}
- {1155}{}{the left foreleg}
- {1156}{}{the eyes}
- {1157}{}{the udder}
- {1158}{}{uncalled}
- #
- # dogs
- #
- {1160}{}{the head}
- {1161}{}{the hindleg}
- {1162}{}{the hindleg}
- {1163}{}{the body}
- {1164}{}{the foreleg}
- {1165}{}{the foreleg}
- {1166}{}{the eyes}
- {1167}{}{the groin}
- {1168}{}{uncalled}
- #
- # Mr. Handy
- #
- {1170}{}{the CPU}
- {1171}{}{the manipulator}
- {1172}{}{the manipulator}
- {1173}{}{the frame}
- {1174}{}{the motivator}
- {1175}{}{the motivator}
- {1176}{}{the sensors}
- {1177}{}{the regulator}
- {1178}{}{uncalled}
- #
- # Super Mutants
- #
- {1180}{}{the head}
- {1181}{}{the left arm}
- {1182}{}{the right arm}
- {1183}{}{the torso}
- {1184}{}{the right leg}
- {1185}{}{the left leg}
- {1186}{}{the eyes}
- {1187}{}{the groin}
- {1188}{}{uncalled}
- #
- # Mole-Rat
- #
- {1190}{}{the head}
- {1191}{}{the left paw}
- {1192}{}{the right paw}
- {1193}{}{the body}
- {1194}{}{the right leg}
- {1195}{}{the left leg}
- {1196}{}{the eyes}
- {1197}{}{the groin}
- {1198}{}{uncalled}
- #
- # big humans and mutants
- #
- {1210}{}{the head}
- {1211}{}{the left arm}
- {1212}{}{the right arm}
- {1213}{}{the torso}
- {1214}{}{the right leg}
- {1215}{}{the left leg}
- {1216}{}{the eyes}
- {1217}{}{the groin}
- {1218}{}{uncalled}
- #
- # Radscorpion
- #
- {1220}{}{the head}
- {1221}{}{the tail}
- {1222}{}{the claw}
- {1223}{}{the carapace}
- {1224}{}{the forelegs}
- {1225}{}{the hindlegs}
- {1226}{}{the eyes}
- {1227}{}{the brain}
- {1228}{}{uncalled}
- #
- # Floater
- #
- {1230}{}{the head}
- {1231}{}{the mouth}
- {1232}{}{the fore mouth}
- {1233}{}{the body}
- {1234}{}{the float sac}
- {1235}{}{the tail}
- {1236}{}{the ganglion}
- {1237}{}{the ovipositor}
- {1238}{}{uncalled}
- #
- # masrat? a rat perhaps?
- #
- {1240}{}{the head}
- {1241}{}{the left paw}
- {1242}{}{the right paw}
- {1243}{}{the body}
- {1244}{}{the right leg}
- {1245}{}{the left leg}
- {1246}{}{the eyes}
- {1247}{}{the groin}
- {1248}{}{uncalled}
- #
- # Centaur
- #
- {1250}{}{the head}
- {1251}{}{the left arm}
- {1252}{}{the right arm}
- {1253}{}{the body}
- {1254}{}{the right leg}
- {1255}{}{the left leg}
- {1256}{}{the eyes}
- {1257}{}{the groin}
- {1258}{}{uncalled}
- #
- # human midgets and children
- #
- {1270}{}{the head}
- {1271}{}{the left arm}
- {1272}{}{the right arm}
- {1273}{}{the torso}
- {1274}{}{the right leg}
- {1275}{}{the left leg}
- {1276}{}{the eyes}
- {1277}{}{the groin}
- {1278}{}{uncalled}
- #
- # Overseer
- #
- {1460}{}{the head}
- {1461}{}{the left arm}
- {1462}{}{the right arm}
- {1463}{}{the torso}
- {1464}{}{the right leg}
- {1465}{}{the left leg}
- {1466}{}{the eyes}
- {1467}{}{the groin}
- {1468}{}{uncalled}
- #
- # Gizmo
- #
- {1490}{}{the head}
- {1491}{}{the left arm}
- {1492}{}{the right arm}
- {1493}{}{the torso}
- {1494}{}{the right leg}
- {1495}{}{the left leg}
- {1496}{}{the eyes}
- {1497}{}{the groin}
- {1498}{}{uncalled}
- #
- # The Master!
- #
- {1500}{}{the head}
- {1501}{}{???}
- {1502}{}{???}
- {1503}{}{the frame}
- {1504}{}{???}
- {1505}{}{???}
- {1506}{}{the eyes}
- {1507}{}{the CPU}
- {1508}{}{uncalled}
- #
- # Death Claw
- #
- {1510}{}{the head}
- {1511}{}{the left arm}
- {1512}{}{the right arm}
- {1513}{}{the torso}
- {1514}{}{the right leg}
- {1515}{}{the left leg}
- {1516}{}{the eyes}
- {1517}{}{the groin}
- {1518}{}{uncalled}
- #
- # Mantis
- #
- {1520}{}{the head}
- {1521}{}{the raptorial leg}
- {1522}{}{the raptorial leg}
- {1523}{}{the abdomen}
- {1524}{}{the legs}
- {1525}{}{the wings}
- {1526}{}{the eyes}
- {1527}{}{the metathorax}
- {1528}{}{uncalled}
- #
- # Robobrain
- #
- {1530}{}{the CPU}
- {1531}{}{the manipulator}
- {1532}{}{the manipulator}
- {1533}{}{the frame}
- {1534}{}{the motivator}
- {1535}{}{the motivator}
- {1536}{}{the sensors}
- {1537}{}{the regulator}
- {1538}{}{uncalled}
- #
- # Eyeball (Robot)
- #
- {1540}{}{the CPU}
- {1541}{}{the manipulator}
- {1542}{}{the manipulator}
- {1543}{}{the frame}
- {1544}{}{the motivator}
- {1545}{}{the motivator}
- {1546}{}{the sensors}
- {1547}{}{the regulator}
- {1548}{}{uncalled}
- #
- # Mutant Pig Rat (small Mole-Rat)
- #
- {1550}{}{the head}
- {1551}{}{the left paw}
- {1552}{}{the right paw}
- {1553}{}{the body}
- {1554}{}{the right leg}
- {1555}{}{the left leg}
- {1556}{}{the eyes}
- {1557}{}{the groin}
- {1558}{}{uncalled}
- #
- # Deathclaw Egg
- #
- {1580}{}{the shell}
- {1581}{}{the shell}
- {1582}{}{the shell}
- {1583}{}{the shell}
- {1584}{}{the shell}
- {1585}{}{the shell}
- {1586}{}{the shell}
- {1587}{}{the shell}
- {1588}{}{uncalled}
-
- #
- # Critical Hit Messages
- #
- # 5000 series - men (including generics)
- #
- {5000}{}{ and really hurts}
- {5001}{}{. A serious wound is inflicted}
- {5002}{}{ with no armor defenses}
- {5003}{}{. The damaging attack knocks him unconscious}
- {5004}{}{. The blow knocks him to the ground}
- {5005}{}{. The strong blow to the head knocks him out}
- {5006}{}{. The attack crushes the temple. Good night, Gracie}
- {5007}{}{, death is instantaneous}
- {5008}{}{, causing severe tennis elbow}
- {5009}{}{, pushing the arm out of the way}
- {5010}{}{, leaving a big bruise}
- {5011}{}{, crippling the left arm}
- {5012}{}{, leaving the left arm dangling by the skin}
- {5013}{}{. That arm now looks like a bloody stump}
- {5014}{}{, leaving a crippled right arm}
- {5015}{}{. His right arm is pulverized by this powerful blow}
- {5016}{}{ in a forceful blow}
- {5017}{}{ blowing through the armor}
- {5018}{}{, inflicting an extra helping of damage}
- {5019}{}{ with no armor, knocking the combatant to the ground}
- {5020}{}{ knocking the air out, he slumps to the ground out of the fight}
- {5021}{}{. Unfortunately, his spine is now clearly visible from the front}
- {5022}{}{ putting a major hurt on his leg}
- {5023}{}{, knocking him to the ground like a bowling pin in a league game}
- {5024}{}{, bowling him over and crippling that leg}
- {5025}{}{, smashing the knee into the next town. He falls}
- {5026}{}{. The intense pain of having a leg removed causes him to quit}
- {5027}{}{ inflicting some extra pain}
- {5028}{}{ causing blindness, unluckily for him}
- {5029}{}{, and with no protection there, causing serious pain}
- {5030}{}{, and blinding him with a stunning blow}
- {5031}{}{. The loss of an eye is too much for him, and he falls to the ground}
- {5032}{}{, sadly, he is too busy feeling the rush of air on the brain to notice death approaching}
- {5033}{}{. Ouch! That had to hurt}
- {5034}{}{, and he's not wearing a cup, either}
- {5035}{}{ and without protection, he falls over, groaning in agony}
- {5036}{}{. The pain is too much for him and he collapses like a rag}
- {5037}{}{. He mumbles "Mother", as his eyes roll into the back of his head}
- #
- # series 5100 - women
- #
- {5100}{}{ and really hurts}
- {5101}{}{. A serious wound is inflicted}
- {5102}{}{ with no armor}
- {5103}{}{. The damaging attack knocks her unconscious}
- {5104}{}{. The blow knocks her to the ground}
- {5105}{}{. The strong blow to the head knocks her out}
- {5106}{}{. The attack crushes her temple. Good night, Gracie}
- {5107}{}{, death is instantaneous}
- {5108}{}{, causing severe tennis elbow}
- {5109}{}{, pushing the arm out of the way}
- {5110}{}{, leaving a big bruise}
- {5111}{}{, crippling the left arm}
- {5112}{}{. The left arm is barely attached to her shoulder}
- {5113}{}{. That arm now looks like a bloody stump}
- {5114}{}{, leaving a crippled right arm}
- {5115}{}{. Her right arm is turned into hamburger by the blow}
- {5116}{}{ in a forceful blow}
- {5117}{}{ piercing through her defenses}
- {5118}{}{, inflicting an extra helping of damage}
- {5119}{}{ with no armor, knocking the female fighter to the ground}
- {5120}{}{ knocking the air out, she slumps to the ground}
- {5121}{}{. Unfortunately, her major organs have been exposed to the light}
- {5122}{}{ putting a major hurt on her leg}
- {5123}{}{, knocking her over like a bad blind date}
- {5124}{}{, knocking her down and crippling that leg}
- {5125}{}{, smashing the knee into the next town. She takes the fast track to the ground}
- {5126}{}{. She screams in pain from the broken leg}
- {5127}{}{ inflicting some extra pain}
- {5128}{}{ causing blindness. She grimaces}
- {5129}{}{, and with no protection there, causing serious pain}
- {5130}{}{. The wound causes severe blindness, as if there is any other kind}
- {5131}{}{. She faints from the blinding attack}
- {5132}{}{, sadly, she doesn't get to pray to her gods before she meets them}
- {5133}{}{. She takes it like a man. That is to say, it hurts}
- {5134}{}{, knocking her to the ground}
- {5135}{}{. Her childbearing days are in trouble as she collapses in a limp heap}
- #
- # series 5200 - children
- #
- {5200}{}{. The little kid starts to cry}
- {5201}{}{. Unconscious, the small child falls over}
- {5202}{}{. Ouchie!}
- {5203}{}{. The blow is true, and the child is knocked unconscious}
- {5204}{}{, smashing the small child around like a limp rag}
- {5205}{}{. The left arm of this kid now has an owie}
- {5206}{}{, throwing the small child off balance}
- {5207}{}{, breaking that arm with a loud snap. Some serious tears start to flow}
- {5208}{}{, easily snapping that arm like a small piece of candy}
- {5209}{}{. The right arm starts to swell, like a balloon}
- {5210}{}{, and starts to cry}
- {5211}{}{ in a sensitive spot}
- {5212}{}{. The attack to a vital organ knocks the kid over}
- {5213}{}{, knocking the little kid over like a toy}
- {5214}{}{. Now this young child will never really experience life}
- {5215}{}{, inflicting a deep cut}
- {5216}{}{. The attack bowls the child over, and breaks the leg}
- {5217}{}{, inflicting great harm to the small child}
- {5218}{}{. The young child looks up and starts to cry}
- {5219}{}{, which blinds the youth}
- {5220}{}{, bashing in the youthful looking nose}
- {5221}{}{. A cut appears above the eyes and the blood starts to flow freely}
- {5222}{}{, which opens an eye like an exploding grape. The child looks bewildered}
- {5223}{}{ causing blindness. The young child drops to the ground}
- {5224}{}{, the blow continues into the small brain}
- {5225}{}{. The child looks confused and shaken}
- {5226}{}{, knocking this young target to the ground}
- #
- # series 5300 - Super Mutants
- #
- {5300}{}{, hurting the mighty mutant}
- {5301}{}{, striking a vital spot}
- {5302}{}{, striking a vital spot and knocking the giant to the ground}
- {5303}{}{. The giant mutant looks around for a moment, and then slumps to the ground}
- {5304}{}{. The head explodes like a giant, bloody watermelon}
- {5305}{}{, severely hurting the mighty mutant}
- {5306}{}{, causing the giant to spend a moment cursing the universe}
- {5307}{}{, striking a nerve and forcing the giant to grab his arm in pain}
- {5308}{}{. The blow breaks the elbow and probably didn't feel too good}
- {5309}{}{, breaking the thick arm and spewing mutant blood over the ground}
- {5310}{}{, causing the giant to stumble for a moment and then collapse like a felled tree}
- {5311}{}{, and gallons of viscera splurt to the ground}
- {5312}{}{, sending the giant flying to the floor}
- {5313}{}{. The mutant stumbles and falls, his leg barely able to support him}
- {5314}{}{, striking a vital location. The mutant crumples under a broken leg}
- {5315}{}{. The pain of a broken leg overwhelms the mighty giant}
- {5316}{}{, nearly blinding the mutant}
- {5317}{}{, blinding the now-furious mutant}
- {5318}{}{, nearly blinding the mutant but throwing him off balance}
- {5319}{}{. The blinded mutant stumbles back, unprepared for the next attack}
- {5320}{}{, blinding the now-unconscious mutant}
- {5321}{}{. The eyes of the mutant glow for a moment, and then the light fades - permanently}
- #
- # series 5400 - Ghouls
- #
- {5400}{}{. The ghoul is surprised, and fails to defend against this attack}
- {5401}{}{. This blow buries this ghoul}
- {5402}{}{. The stunned ghoul's hand flies open}
- {5403}{}{, sneaking through his armor and striking a critical joint}
- {5404}{}{, sneaking through his armor and lopping the arm off}
- {5405}{}{. The ghoul moves the wrong way at the wrong moment, and loses an eye}
- {5406}{}{. The ghoul is wearing no armor there}
- {5407}{}{, and without armor, the ghoul is blinded}
- {5408}{}{, causing the ghoul to look bewildered in his final moments}
- #
- # series 5500 - Brahmin
- #
- {5500}{}{, knocking the big beast to the ground}
- {5501}{}{, stunning both brains and felling the giant animal}
- {5502}{}{. The mutant cow gives a loud, startled cry}
- {5503}{}{, breaking one of the Brahmin's legs}
- {5504}{}{, seriously hurting the mutant cow}
- {5505}{}{, easily penetrating the thick hide of the giant beast}
- {5506}{}{, penetrating straight through both hearts of the mutant cow}
- {5507}{}{, blinding both sets of eyes with a single blow}
- {5508}{}{, blinding both heads and stunning the mutant cow}
- {5509}{}{, completely blinding the Brahmin and knocking it out}
- {5510}{}{, the large mutant bovine stumbles for a moment}
- {5511}{}{. The Brahmin shakes with rage}
- {5512}{}{. The Brahmin snorts with pain}
- {5513}{}{. The Brahmin is most upset with this udderly devastating attack}
- #
- # series 5600 - Radscorpions
- #
- {5600}{}{, sending the Radscorpion flying on it's back}
- {5601}{}{, separating the head from the carapace}
- {5602}{}{, seriously damaging the tail}
- {5603}{}{, putting a major hurt on it's claws}
- {5604}{}{. The blow slips between the cracks of the Radscorpion's tough carapace}
- {5605}{}{, striking through the tough carapace without pausing}
- {5606}{}{, passing through the natural armor and knocking the Radscorpion over}
- {5607}{}{. The Radscorpion cannot cope with a new sensation, like missing internal organs}
- {5608}{}{, sending the 'scorpion flying and crippling some of it's legs}
- {5609}{}{. The attack cuts through an unprotected joint on the leg, severing it}
- {5610}{}{, seriously wounding and blinding the mutant creature}
- {5611}{}{, penetrating almost to the brain. Talk about squashing a bug}
- {5612}{}{, almost penetrating to the brain, but blinding the creature instead}
- {5613}{}{. The attack is fiendish, and far too sophisticated for this simple creature}
- {5614}{}{. If it was human, you would swear it's pretty pissed off}
- {5615}{}{, knocking the poor creature senseless}
- {5616}{}{, spiking the brain to the floor}
- #
- # series 5700 - Rats
- #
- {5700}{}{. The rodent's skull makes several unhealthy sounds}
- {5701}{}{, squashing the rodent's skull like a wet paper bag}
- {5702}{}{, and the left paw now looks a little flat}
- {5703}{}{. The left paw of the rat is blown off}
- {5704}{}{. The right paw is heavily damaged}
- {5705}{}{, blowing the right paw off}
- {5706}{}{. The rat is seriously wounded by this attack}
- {5707}{}{, seriously wounding the rat and knocking it around}
- {5708}{}{, splattering the rat across the floor}
- {5709}{}{, crippling the right leg}
- {5710}{}{, putting a big hole in the left leg}
- {5711}{}{, doing some extra damage due to the sensitive location}
- {5712}{}{, summoning this creature to the great ratcatcher in the sky}
- #
- # series 5800 - Floaters
- #
- {5800}{}{, the floater drops to the ground}
- {5801}{}{, the floater falls to the ground, seemingly lifeless}
- {5802}{}{, with serious consequences to the creatures continued existance}
- {5803}{}{, stunning the foul creature}
- {5804}{}{, hitting a sensitive spot there and stunning the floater}
- {5805}{}{. The blow causes the floater to shudder violently in a spray of crimson}
- {5806}{}{, the blow causing some sort of violent reaction in the creature}
- {5807}{}{. The floater suddenly bursts into flames}
- {5808}{}{ then it jerks wildly and quivers like a pudding surprise}
- {5809}{}{, with the blow hitting a sensitive spot}
- {5810}{}{. The creature is obviously agitated}
- #
- # series 5900 - Centaurs
- #
- {5900}{}{, pushed like a bad habit, the centaur falls over and is stunned}
- {5901}{}{ as the blow strikes a critical spot}
- {5902}{}{, causing a massive neurological failure}
- {5903}{}{, stunning it with your violent attack}
- {5904}{}{, crippling the arm}
- {5905}{}{ striking a critical spot, and crippling the arm}
- {5906}{}{, knocking the creature over and crippling the leg}
- {5907}{}{, stunning the centaur as it is knocked over with a crippled leg}
- {5908}{}{, blinding a head}
- {5909}{}{, surprising the centaur. It blindly stumbles for a moment}
- {5910}{}{, surprising the centaur. It collapses in a heap}
- {5911}{}{, surprising the centaur. It collapses in a pile of goo}
- {5912}{}{. The attack was not as effective as it could have been}
- #
- # series 6000 - Robots
- #
- {6000}{}{, inflicting some structural damage}
- {6001}{}{, sparks fly and the robot goes momentarily out of control}
- {6002}{}{, hitting a critical component and forcing the robot out of control}
- {6003}{}{, hitting a critical component and causing a massive malfunction}
- {6004}{}{. The robot attempts to compensate}
- {6005}{}{. The robot strains to compensate}
- {6006}{}{, hitting some key part and causing heavy damage}
- {6007}{}{, inflicting heavy structural damage}
- {6008}{}{, hitting a critical component and causing severe damage}
- {6009}{}{. The robot shudders under this intense attack}
- {6010}{}{, dismantling the robot}
- {6011}{}{. The robot attempts to compensate, but fails, falling to the ground}
- {6012}{}{. The robot strains under the pressure, falling to the ground}
- {6013}{}{, breaking the sensor lenses}
- #
- # series 6100 - Dogs
- #
- {6100}{}{, knocking the pooch to the ground}
- {6101}{}{, right across the snout}
- {6102}{}{. The dog falls over, but it is still breathing}
- {6103}{}{, the animal coughs up a splurt of blood}
- {6104}{}{, crippling the leg}
- {6105}{}{, crippling the leg. The animal tries to remain standing, but fails}
- {6106}{}{. The blinded animal howls in pain}
- {6107}{}{, neutering the poor animal}
- #
- # series 6200 - Manti
- #
- {6200}{}{, knocking down this mutated insect}
- {6201}{}{, which collapses}
- {6202}{}{. The manti ponders whether to continue living}
- {6203}{}{, crippling the limb}
- {6204}{}{, causing the Manti to lick it's wounds. It holds the limb oddly}
- {6205}{}{, bypassing the chitinous armor}
- {6206}{}{. The manti shrieks and shivers must unhuman like}
- {6207}{}{, which causes the manti to fall over. A limb is bent at an odd shape}
- {6208}{}{, shredding the wings}
- {6209}{}{, bypassing the chitinous armor and throwing the manti around}
- {6210}{}{, blinding the insect with an accurate blow}
- #
- # series 6300 - Deathclaw
- #
- {6300}{}{. Even this beast seems fazed by that stunning attack}
- {6301}{}{, slipping past the huge claws to strike the monster. The Deathclaw shakes and growls}
- {6302}{}{. The result is massive damage to the Deathclaw's eyes}
- #
- # series 6400 - The Master
- #
- {6400}{}{, breaking past the bio-organic defenses}
- {6401}{}{, causing the Master some serious grief}
- {6402}{}{, breaking past the bio-organic defenses and putting the pressure on the Master}
- {6403}{}{, stunning the Master with a solid offensive plan}
- {6404}{}{, causing an overload of cataclysmic proportions in the Master's systems}
- {6405}{}{. The attack against the Master seems to do less damage than it should have}
- {6406}{}{. The blow gets by the bio-organic defenses, actually blinding the Master}
- #
- # series 6500 - The Player
- #
- {6500}{}{. You'll have a headache tomorrow, if you live that long}
- {6501}{}{. Your armor provides no protection from this well-aimed blow}
- {6502}{}{. You feel the pain for just a moment, and then darkness takes you..}
- {6503}{}{, bypassing your armor. The blow knocks you off your feet}
- {6504}{}{, the shock makes your vision go dark. After a moment, you notice that your vision has not returned}
- {6505}{}{. You get a nice view of your body as your head sails through the air}
- {6506}{}{. Surprisingly, the damage feels no worse than normal}
- {6507}{}{, stunning you for a moment}
- {6508}{}{. Feel the pain}
- {6509}{}{. The attack leaves your arm useless}
- {6510}{}{, slipping past your armor. The blow cracks the bones in your arm like deadwood}
- {6511}{}{, bypassing your armor. Your arm now hangs limply at your side}
- {6512}{}{. The bruise will look nice, and maybe the scars will make good party talk}
- {6513}{}{, crushing your internal organs. All you can do is gurgle blood}
- {6514}{}{, sending head over heels}
- {6515}{}{, sending you flying and breaking your leg}
- {6516}{}{, melting through your armor. The blow knocks you over and seriously hurts your knee}
- {6517}{}{. The pain from your broken leg sends you into unconsciousness}
- {6518}{}{. The painful blow makes you flinch, but does little else}
- {6519}{}{. Unlucky for you, it also causes immediate vision loss}
- {6520}{}{. It takes you a moment to wipe the blood from your eyes}
- {6521}{}{, slipping past your armor. You stand stunned as your realize you cannot see anymore}
- {6522}{}{. You feel a strange sensation in your head. You realize it's imminent brain-death}
- {6523}{}{, making you cringe}
- {6524}{}{. You cup your groin and fall to the floor in pain}
- {6525}{}{. The pain is sufficient to knock you out. Ouch}
- {6526}{}{. There are not enough words in the universe to describe the pain your are feeling at this moment}